Text based game imaging game space created by the player the text describes the environment the player is.
2D contained space for example pong and space invaders this is where the screen doesn't move and is fixing In landscape or portrait
Wraparound space for example Pac man or asteroids this makes the player feel like they have a bigger area to play in and can give the feeling of infinite space.
Scrolling on one axis games like these were normally adventure games or journey based games for example super Mario Bros.
Scrolling along two axis this gives a player the chance to move in different directions to explore more of the game
Adjacent space this is where the player can move from one room to another using both axis most of these games were on the Atari 2600
Scrolling with multiple background layers each layer goes at different speeds to create movement this was done in side scroller games
limited 3-D space this iswhere perspective is given through lines window to the outdoors the whole television screen was used as a window for playing for example duck Hunt on the net NES this is we're your aim is to shoot ducks from the point of view of the hunter
limited 3-D space this iswhere perspective is given through lines window to the outdoors the whole television screen was used as a window for playing for example duck Hunt on the net NES this is we're your aim is to shoot ducks from the point of view of the hunter
Two spaces on one screen and an example of this spy versus spy it is a multiplayer game which was one of the first of a split screen game
Video capture this is where an actor dressed up as a character from the game and acted out actions and reactions needed for the game a good example of this is the Mortal Kombat games this is good to use in games because it lowers the cost of hiring a team of animators
Mapped space per rendered panoramas good example of this is a game called myst this is where you need to click on certain areas of a 3-D environment progress into the game
Early 3-D space one horizontal playing a good example was wolfenstein 3-D the player could only aim left and right there was no up and down movement
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