Monday, 20 May 2013

context games


Text based game imaging game space created by the player the text describes the environment the player is. 


2D contained space for example pong and space invaders this is where the screen doesn't move and is fixing In landscape or portrait

Wraparound space for example Pac man or asteroids this makes the player feel like they have a bigger area to play in and can give the feeling of infinite space.

Scrolling on one axis games like these were normally adventure games or journey based games for example super Mario Bros.

Scrolling along two axis this gives a player the chance to move in different directions to explore more of the game

Adjacent space this is where the player can move from one room to another using both axis most of these games were on the Atari 2600

Scrolling with multiple background layers each layer goes at different speeds to create movement this was done in side scroller games 

limited 3-D space this iswhere perspective is given through lines window to the outdoors the whole television screen was used as a window for playing for example duck Hunt on the net NES this is we're your aim is to shoot ducks from the point of view of the hunter


Two spaces on one screen and an example of this spy versus spy it is a multiplayer game which was one of the first of a split screen game

Video capture this is where an actor dressed up as a character from the game and acted out actions and reactions needed  for the game a good example of this is the Mortal Kombat games this is good to use in games because it lowers the cost of  hiring a team of animators

Mapped space per rendered panoramas good example of this is a game called myst this is where you need to click on certain areas of a 3-D environment progress into the game

Early 3-D space one horizontal playing a good example was wolfenstein 3-D the player could only aim left and right there was no up and down movement

Full 3-D space this is a space where the play can move around freely this can range from first person shooters to the third person games to fighters some examples of these games are takken halo and gta

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